I wouldn't use it. Everyone's already playing on a computer. Unless you're playing something homebrew or often change things around monster stats are simply a Google search away. Honestly, though, this type of "meta knowledge", while it sounds like a problem, really isn't. Knowing a monster's AC doesn't change your rolls, and assuming you are fighting stuff around your level, a 10+ is probably going to hit, and a 9 or less is likely to miss. The functional difference between a monster having 14 and 16 AC isn't that big a deal and doesn't really affect play (unless Grog the barbarian routinely says "Well, I'd attack that monster, but I know it has 16 AC, and I'm only confident I can hit 14!). Not to mention it's generally easy to figure out after a couple rounds (well, I have a +5 to hit, and my 10 missed, but my 12 hit...so it has an AC of 16 or 17). For things like Pathfinder and 4e, I almost can't play without meta knowledge, since I know most common monster's main stats (HP, AC, etc) by heart. You pick it up really fast as a DM. I encourage my players to use targeting macros since it gives instant feedback on whether or not their roll hits. If there's enough people out there who are legitimately concerned that their players might secretly read the DMG behind their back, and find out something's AC mid-fight, I guess it might be worth having the option. It just seems like a minor issue that doesn't really make a difference since knowing how much you have to roll doesn't actually make you able to roll that high.